Personal Branding Checklist

Jesse Randall Warden

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Latest Articles from Jesse Randall Warden
This article is about what processes I came from, my definition of the Agile/Scrum process, and how stress has been spread out throughout the project vs. at the end. Stay tuned for #2 in the Agile Chronicles series where I elaborate on the re-factoring challenges.
The Agile Chronicles is a set of articles documenting experiences of the author using an Agile process (Scrum) in software development on his current Flex project.
This is the third article of the Agile Chronicles series. We'll talk about utilizing branches for each developer in Subversion, Merge Day, and how while cool, it’s an ivory tower process.
This entry is about the joy of coding quickly, finding the balance between getting something done quickly vs. architecting for the future, and dealing with the massive amount of re-factoring that’s entailed in iterative Scrum development.
This is a checklist of items you need for an all-encompassing personal branding strategy. Personal branding is the process of marketing and selling yourself as a brand in order to gain success in business. Personal branding is a continual process just as knowing yourself is a continual...
Since people's programming background varies in Flex, these are not facts, just my opinions based on my experiences using ARP & Cairngorm for over 2 years. Furthermore, there are alternatives to Cairngorm, I just cannot try them as much as I like. Now that I'm doing product work, I can...
So how do you write Flex Builder Tracer Bullets knowing that Flex can be a RAD tool and Tracer Bullets are good to do? Flex Builder can render MXML components pretty accurately, whereas ActionScript components are not so accurate. This means you can see, in the Design View, your applic...
Some things that I learned early in my career that originally helped me succeed, I believe are now hurting me in job interviews. One of the pros to typing via dynamic languages and forgiving compilers such as ActionScript 1.0, Ruby, JavaScript, and others is that you can quickly code t...
My goals here are to integrate www.adobe.com/products/flash/ Flash with www.adobe.com/products/flex/ Flex, i.e. not just treat it as a design asset tool, but as a contributor to the functionality of the client; using Flash for enhancing the design, and helping reduce transition code w...
For those of who know of Flex 2, Adobe's tool for programmers to create Rich Internet Applications, it has this one feature that sets it apart from Flash, and incidentally, its brother Spry shares. It allows you to put a variable surrounded by curly brackets, and at runtime, anytime th...
I just got an e-mail from a recruiter of sorts. They want me to do phone Flex/Flash consultation for a 20-40 minute paid phone call. Apparently, Ether (www.ether.com) could make money if they employed some sales teams. It seems all of California is reaching out worldwide, looking for p...
Depending on the scope of your project, you may have the opportunity for code reuse. The reasons you might want to do so are two-fold. First, you reduce duplication of efforts. If you have already created a hyperlink enabled CellRenderer for your DataGrid once, why do it again? Second,...
With Macromedia Captivate, you can create interactive tutorials with recorded narration, built-in testing, with an easy, painless, and quick process. But now that authors can so easily create tutorials, they have time to think about the best way to deliver their content to end users, a...
Central is important to developers for a number of reasons. First, Central provides an application framework with which you can sell the applications you make. You just have to add a few purchasing details to an XML file and edit a Web form. Additionally, the user is presented with inf...
Macromedia products are ever more extensible in the 2004 releases. They make it easier for developers to create custom tools and extension scripts and then package those scripts and interfaces to distribute to their fellow designers and developers.
This article will cover techniques in dealing with application state and complex animations. Additionally, I've included a few quick primers on how to implement some of the designs a Flash developer can be expected to put into Flash as well as a sample application file.